Interesting topic 
33% 5bet (allin) range out of our 3bet range seems like to tight. I would suggest for a 3:1 ratio instead of 2:1. That means 25% 5bet range. In that case your opponent will start thinking to steal you less frequently because we are 3betting him a lot where he needs to fold to play oop postflop.
It was about preflop game.
Now post flop strategy. I would like to not play any AA, KK preflop slow. So on the flop cold calling range we dont have any AA, KK. In that case we need to fight against his 30-50% stealing range [ref: a lot of nl200+ regs open 30-50%] with our 40% defending range. I believe it should be around 35% overall. But of course we should be defending much more vs high stealers.
I would like to discuss playing vs high stealrs. Lets say we defended vs a high stealer who steals around 60%. And he cbets on tons of flops. In that case you need to understand flop texture very well. Suppose on a board like Ks8d3h _ a 60% range would miss the flop completely a lot of times where he will not even have any outers to improve his hand to a top pair. So if we raise with nothing in our hand, a large portion of his range will just have nothing to do but fold. I believe we will see such kinda flop 10% of the times. Now out of the rest 90% flops we should be floating 50% of the times where our desired board texture should be wet like Tc7s8s or QdJd9h _ on this type of boards he will not try to barrel on the turn i believe. So he will xf on turn. Otherwise if he fights on that type of board he will lose a lot of money because when we will catch our outers he is gonna fight and pay us.
A great portion of other 50% flops remains with Axx. I belive we should not fight in this type of board if we dont have something in our hand. Because a large part of his range is any Ax.
So now, on any type of flop we have a strategy and he will have trouble in each cases playing against us.
Now all you need to do is to balance the flop bluff raise, value raise, slow plays, and floating range _ depending on the table dynamics and your player image to your opponent.