-If someone has more than 10,000 such spots, the data will begin to be meaningful.
I have more than 500k hands and i purge my DB so it doesnt get too extensive.
Saying that 10000 races are needed for a 90% spot for a deviation to return to normal is not wanting to look at the results to say the least. A 50%50% spot I could agree with.
I understand where u come from with folding the AA, I sometimes can do that and Im not complaing about that. Thats basic hand reading and board texture. It tough to fold them but possible against some villains. Or are u saying fold preflop cause u know whats coming?
-I'm not going to take the trouble to get real numbers, because I don't think it matters all that much.
If u use HM3 or PTracker why not? Unless u dont study your game you wont find this kind of discrepancies to better your game. These I found while trying to improve my game and studying. Maybe you will be baffled by the findings...
About being a winning player just search on sharkscope for my user on PS.FRESH. Not a HR but a consistant winner along the years.
On a side note Fanko is on the right track. Exploit the system by bluffing a lot more agressively in HU pots and let go of the big hands when there is a lot of action. If three guys go all in and u have AA. Think twice before calling. The odds are not 80%plus any longer, AK is like 30% favourite. So think very well if u want to flip before reaching ITM even with AA/KK. Usually its safer to just fold and steal a couple pots along the way until the FT. The RNG is so blatantly bad that everyone notices the patterns and are afraid to play good poker. Why would we do that? The villains dont fold and get rewarded in the end.
By the way just found this:
https://www.academia.edu/34059393/Online_Poker_Rigged_or_Not_A_statistical_case_study_Pokerstars
It talks about the concept of "leveling the field" to avoid recreational players from leaving. Not that hard to code some kind of "edge" for depositors lets say. Any programmer can code that easily and hide it in the software. This is a concept that is also used in some multiplayer online games like FIFA as an example. They call it "dinamic difficulty" there. And if u search on youtube you will se how much of fairgame play field it makes. Your players go from being the fastest on the planet to being the clumsiest and slowest on the universe.
But this is the thing!! Isnt that what we are all looking for? A fair play field?? A fair game?